Random test

New dreams have been illustrated, and I’m close to finishing elements for a second “random Processing session”. I was curious to see how the new elements worked together, therefore, I made this analog-combined composition.

Working with the image manually make me feel closer to my material, the outcome from Processing could generate a distance as well as make new, unpredicted solutions, which at the same time could be more exact.
My experience, while working manually, is that I’m starting thinking too much, the coincidence and subconscious stops, and I’m not sure if it is real randomness.

random_test_04 copy

Dream image project: Random compositions

My experiment; cutting up words putting them together in new constellations, inspired me to do the same experiment with visual elements from my dream images instead of words. I wanted to cut out elements from the pictures and randomly put them together in new constellations and compositions.

My questions: How can I use code as a tool for randomness and how can surrealism dictate guidelines for visual compositions?

After looking at several surrealistic paintings, Miro’s “Person Throwing a Stone at a Bird” (1926), ended up being my inspiration source. The image show a classic surrealistic composition, a kind of a landscape with a horizon, sky, plateau/ground, a key figure as a foreground element and variouse minor objects.
The key figure is absurd, a big foot and an eye lets the viewer perceive it as a person. The horizon gives a feeling of a large space. The smaller elements create connection and tension to the key figure.


The principle from the game Cadavre Exquis helped me to construct the key figure. I decided to work with a two-part “person”; a head and a body. For the background I made a top and a bottom element and finally one or two objects of a smaller size.

While I was cutting out backgrounds and elements in Photoshop, I made some tests images manually, and based on those images I locked the proportions to 16:9 and the use of color tone in order create contrast between objects and background.

I had thoughts about randomness; it is hard to work conscious randomly – some kind of deliberate action rapidly takes over. To avoid that I could have used a random generator such as a dice. I could also use a computer; load in elements from my dream image and set up a code for the composition.

My colleague Stig, who has a great experience in different kind of code, offered me to create a code in Processing.
I gave Stig a catalog of png-files to work with, two hours later I received forty different images, the output from processing.


My reflection
I am quite satisfied with the outcome of this first test. Looking at the images lots of storys comes to my mind, I hear sound and see movements. It has a greater impact on me than expected.
This way of working has change my view at my Dream Images, they are no longer final and finished works of art; they are a reservoir from where the material can be transformed into other elements or expressions, and for me it feels like a relief and an opening to new possibilities. I am aware of the importance that the images are created in the purpose as finished pictures and not as elements in an other step in a production plan. If they were made as elements I would had taken over the control and lost the randomness.
I enjoyed making the catalog, it gave me a visual overview and made it easy for others to understand and help me.
Involing Stig to my project is of an incredible value. I do not have any skills in coding, to learn it would have taken me lots of time.

Whats next?
· Some of the objects have been categorized as “element” and body as the same time; it dosen´t work. An object can only goes into one category.
· Making a new category with object that can function as a micro element.
· Send the new Catalog of material to Stig and let him make a second test.

Dream image project: It’s not a crow / mov.01


Guidelines for the new part of my Dream Image Project:
· Moving scenes/images. Duration 5-10 sec.
· Use live footage, animation, mix media, etc
· Use sound
· Keep it simple
· Do it fast
· Make ten sequences and then critical reflection

Dream images project: From image to word

As an experiment, I looked at my ten dream images individual and made a list of what I saw, and what feelings I combined with the dream.
I cut the words and short sentences out and mixed them together, then invited my husband and friend to pick out ten words without seeing, they got the freedom to set the words together in a new combination.
I had now idea of how it would work. It surprised me that ten words could make stories. Some words compositions like wine nights and wrong air affected me; they were spot on, it was through the images and the random selection I came these  word combination.


Cadavre exquis

Cadavre exquis is a method by which a collection of words or images is collectively assembled. Each collaborator adds to a composition in sequence, either by following a rule.

The technique was invented by surrealists and is similar to an old parlour game called consequences in which players write in turn on a sheet of paper, fold it to conceal part of the writing, and then pass it to the next player for a further contribution. Surrealism principal founder André Breton reported that it started in fun, but became playful and eventually enriching. Breton said the diversion started about 1925, but Pierre Reverdy wrote that it started much earlier, at least before 1918.

I have been playing this game, since I was a child, with familie and friends and now with my son Carlo. I like the tension under the game and the surprise when unfolding the drawing. It is a good way of sketching characters.





Exhibition: Wilhelm Freddie

SMK, National Gallery of Denmark

Yesterday I went to SMK, just to see if there were any artworks of Wilhelm Freddie (the surrealistic artist which suitcase I found).
The museum was under renovation, so the artworks of WF was moved to a small room with the headline ” Un-realities.”
One of the paintings was new to me; “The Dancer,” from 1943. It was little and, was rougher made than the others. It reminds me of David Lynch’s painting style in its motive, composition, and texture.
“The Dancer” was the painting I liked most. When WF’s painting is very detailed and accurate painted it makes me feel uncomfortable (which is probably the intention).
At home I googled the painting, to get further information. I read that the SMK’s conservators had struggled with the little masterpiece, when they got it in 2011, because of its bad condition.