Resonate 2017

I went to Belgarde, Serbia on a studio tour with a class of interactive design students. We participated in Resonate 2017 a four-day long conference/festival which provides an overview of current situation in the fields of music, visual arts, and digital culture.

Ralf Baecker
Ralf Baecker is an artist working at the intersection of art, technology, and science. Through installations and machines, Baecker explores fundamental mechanisms of action and effects of new media and technologies. In his representations and spatializations of microscopic processes, he seeks to expand our perception. At the core of his objects lies the entanglement of the virtual with the actual, or rather, with the world. With a media-archaeological outlook, Ralf Baecker digs within obsolete devices for traces and functions that are still detectable in technologies today. His work seeks to form a hybrid between current digital aesthetics and a historical understanding of materials. As a result, he understands technology not as a tool but rather as an epistemological instrument, in order to pose elemental questions about a world perceived through technological impressions.

Ralf Baecker presented some of his work. I liked the aesthetics, the combination of mechanical, digital, and the visualization of unseen data/waves.
His approach is intellectual, and the solutions complex at the same time nothing is hidden from the viewers.


Alessandro Ludovico
Alessandro Ludovico is a researcher, artist and chief editor and founder of Neural magazine since 1993. Neural is a magazine dealing with new media art, electronic music and hacktivism.
Alessandro talked about the history of Neural; their innovative approach and activist method. It was inspiring to hear about.
I’m happy to get knowledge about this magazine; I’m sure there is a lot of interesting articles to dive into.

Thomson & Craighead
Jon Thomson (b. 1969) and Alison Craighead (b. 1971) are artists living and working in London. They make artworks and installations for galleries and specific sites including online spaces. Much of their recent work looks at live networks like the web and how they are changing the way we all understand the world around us.
They showed many of their fine projects. I found the projects both funny and thoughtful, especially Apocalypse.
Apocalypse is a complex fragrance based on olfactory materials detailed in The Book Of Revelation as it appears in the King James Bible first published in 1611. Thomson & Craighead established a list of terms from the book and then worked in collaboration with perfumer Euan McCall to develop this chemical depiction of biblical end times, he used about 100 materials to create the perfume.
I like the idea of narrative through scents in this case as a luxury product with designed bottle and label as part of the “story.”

Rosa Menkman
Resolution have become the invisible grey mundane objects of everyday life

Rosa Menkman is a Dutch artist, curator and researcher, focusing on the noise artefacts that result from accidents in both analogue and digital media (such as glitch, encoding and feedback artefacts). These artefacts can facilitate an important insight into the otherwise obscure alchemy of standardisation via resolutions. The process of standardisation, or imposing rules and frameworks for efficiency, order and functionality, does not just involve the creation of protocols and solutions, but also entails black-boxed, obfuscated compromises and alternative possibilities that are in danger of staying forever unseen or even forgotten. Menkman intends to uncover and elucidate the ways through which these resolutions constantly inform both machine vision and human ways of perception by creating constructions beyond resolution; to make space for new opportunities, magic and imagination.

I tried to read her Glitch manifesto, which was quite hard (found on her website).
Glitch is for me an aesthetic expression, like any other digital effect, used in various kind of visual communication trying to communicate in a modern way, it is a trend right now. Rosa Menkman is consequent working with coincidence and glitch; she has developed a language made of errors, I think it is horrible to look at, but I’m a big fan of the ideas behind. This video gives an explanation:
She wrote books, makes performances, etc., there is much more to find on her blog:

N O R M A L S is a collection of works lying at the intersection of design and fiction. A mix of the visual, literary, prototypical, and functional, the collective’s works create a rich narrative universe — an anticipated future. Desirable to some, distressing to others, their vision is fuelled by our present-day dreams of ubiquitous 3D printing and algorithmic superstition. Their works include an augmented reality garment exhibited internationally and at the 2016 New York Fashion Week, a parametric typeface called
N O R M A L T Y P E, and an eponymous graphic novel series.
Video I like

Sebastian Schmieg
Sebastian Schmieg examines the ways networked technologies shape online and offline realities, in artworks that range from shredded hard-drives from a Google datacenter to crowd-sourced versions of popular self-help books using Amazon’s Kindle. His output encompasses websites, interface performances, algorithmic videos, online interventions, print-on-demand books or neural networks. He focuses on a critical engagement with the manifold and ubiquitous nodes of the Internet – both human and technological – as sites of the political. Previously his work has been exhibited at Transmediale, Berlin, Germany; Art Center Nabi, Seoul, South Korea; Bitforms Gallery, New York, USA; and The Photographers’ Gallery, London, UK. Sebastian Schmieg lives and works in Berlin.
Project I like

Marius Watz
Marius Watz (NO) is an artist working with visual abstraction through generative software processes. His work focuses on the synthesis of form as the product of parametric behaviours. He is known for hard-edged geometrical forms and vivid colors, with outputs ranging from pure software, works to public projections and physical objects produced with digital fabrication technology.
It was inspiring to hear, the very enthusiastic and positive Marius, telling about his projects. First I were thinking “this is just circles, and so what??” Then he showed how he managed to bring the simple form further and further; processing, 3d sculpting, wall exploder, light installations, laser drawing, etc.
The circle is his base from where he works in different directions and with differents medias. It is coherent style and a language of Marius.

Matthew Plummer Fernandez
Matthew Plummer Fernandez is a British/Colombian artist who incorporates software and Internet practices into sculpture. His projects are often responses to everyday social entanglements with automated software systems such as Google and Amazon. His 3D printed sculpture extends both material and 3D modelling practices; working with readymade 3D files and bespoke modelling software, often exploring authorship and copyright conundrums.


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